Critical Role is a weekly livestreamed show that uses roleplaying game mechanics as a means to explore and develop stories from the vast fantasy world of Exandria, with sweeping narratives intricately woven through collaboration between Game Master Matthew Mercer and his fellow cast of veteran voice actors, including Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey, and Liam O’Brien.
"Vox Machina arrives at the cavernous underground city of Kraghammer intent on rescuing a missing halfling paladin. They sample the culture of the city and find themselves coming face-to-face with the horrors coming from beneath the city..."
"Vox Machina makes a deal with Nostoc Greyspine to put an end to the darkness now rising up from the bowels of the earth. The party gears up and makes their way into Kraghammer's mine, beginning a miles-long trek down into the veins of Khaloor."
"After saving Grog, the party comes across a duergar war camp controlled by a mind flayer. After a failed initial attack, Vex'ahlia and Keyleth find a powerful and unlikely ally."
"Vox Machina forms a tentative alliance with an illithid outcast, named Clarota, deep inside the caverns under Kraghammer. The heroes devise a plan and fly themselves down to the center of the enemy's war camp to chance a risky assassination attempt on a creature that could easily break their wills with a glance."
"Having successfully slain a dangerous illithid and its dwarven general, Vox Machina finds themselves surrounded by a small army of duergar. Barely escaping with their lives, they press forward, quickly realizing their path is growing more dangerous with every step into the darkness."
"Vox Machina and Clarota continue to wind their way ever downward, eventually reaching the duergar fortress of Emberhold. With a little dash of gnomic derring-do, the group sneaks in through a secret entrance to begin searching for the captive Lady Kima of Vord.\u200b"
"With an uneasy agreement struck between Lady Kima of Vord and Clarota, Vox Machina quietly begins a search of Emberhold. Lady Kima means to strike a blow against their unseen enemy by cutting off the head of K'Varn's military forces, but the ensuing battle may come at a price..."
"Vox Machina, broken and battered, struggles to survive after a catastrophic battle with the duergar king and queen. Relying on Vex'ahlia's knowledge of the Underdark and her skill at tracking prey, the weary adventurers press on into the depths only to come across a perilous sea of bone and glass..."
"Vox Machina battles the duergar queen, Ulara, before she can make a thrall of Grog. Keyleth and Lady Kima settle their differences, Vax'ildan encourages the druid that she is not alone, and the party makes their way to the illithid colony of Yug'Voril."
"After encountering a menagerie of trouble, Vox Machina looks into a cavern alcove and discovers the veil between planes that K'Varn stepped through to gain entrance to Yug'Voril. Making their way forward, Keyleth performs a Scrying ritual on the being himself, and discovers his true identity..."
"With K'Varn killed and the dread god Orcus's machinations put to an end, the party struggles with what to do next. Before a decision can be reached, several illithid glide into the chamber of the elder brain, and victory quickly yields to impending doom as Vox Machina struggles to escape the city alive..."
"After allowing themselves a single night's rest back in the city of Emon, the members of Vox Machina set out for their meeting with Sovereign Uriel Tal'Dorei II and the Tal'Dorei Council. Once the Council learns of the Horn of Orcus, a course of action is eventually decided upon, and the party then heads out into the city to gear up for the mission at hand."
"With the arrival of the envoys of Bahamut and the holy container in which to transport the evil Horn of Orcus, Vox Machina prepares to travel to the distant and ancient city of Vasselheim."
"As Vox Machina completes the journey across the Ozmit Sea, Lady Kima of Vord arrives and prepares the group for the culture shock awaiting them in Othanzia's capital city of Vasselheim."
"Parting ways with one of their members, Vox Machina is now adrift in a strange and unfamiliar city. After Grog dukes it out in a fighting pit, Vox Machina rushes to help against an attacking beast outside the city, which ends up setting a chain of events in motion."
"With Vox Machina now split, Scanlan, Percy, Vex'ahlia, and Grog find themselves teaming up with an unlikely duo assigned by Huntmaster Vanessa Cyndrial of the Slayer's Take guild. The task at hand: ridding the wilds around Vasselheim of a troublesome white dragon past the frost-harried north of the Vesper Timberland..."
"Scanlan, Percy, Vex'ahlia, and Grog continue their quest with Lyra and Zahra to hunt Rimefang, an adult white dragon who was pursued by previous bands of veteran adventurers from the Slayer's Take who never returned! Is this a suicide mission or a true test of will?"
"Like their companions before them, Keyleth, Vax'ildan, and Tiberius begin their contract for the Slayer's Take along with a driven and mysterious young cleric named Kashaw and a hardened dwarf by the name of Thorbir. The group's mission\u2014to track down and kill an elusive rakshasa that has been preying on wealthy travelers within the city\u2014leads to the Velvet Cabaret, an exotic establishment in the Duskmeadow District..."
"Keyleth, Vax'ildan, and Tiberius, joined by Kashaw and Thorbir from the Slayer's Take, make their way down into the tunnels beneath the Velvet Cabaret, pursuing their mercurial prey. The path is far from easy, but after surmounting a handful of harrowing obstacles, Thorbir leads the hunting party into the hidden lair of the elusive rakshasa..."
"With their trials behind them, the members of Vox Machina reunite within the walls of the Slayer's Take. Newly marked and happily reunited, the group decides to set out for Pyrah to find the Fire Ashari, escorting Keyleth on the next leg of her Arament\u00e9."
"As Vox Machina prepares for the return to Emon, Grog demands a rematch against Kern to regain his honor. After some final errands, the party returns home to Greyskull Keep and a fan outside their home, but there's no time to rest with bad news on the horizon..."
"With the Briarwoods coming to Emon, Percy reveals the full tale of how they slaughtered his family and seized control of Whitestone. Vox Machina has just one week to prepare for a diplomatic feast between the Tal'Dorei Council and the sinister and mysterious Lord and Lady Briarwood..."
"Vax'ildan finds himself alone in the clutches of the villainous Briarwoods! While the party rushes in to save him, they are joined by a mysterious tiefling named Lillith Daturai, a powerful wizard on the run from bounty hunters. Can Vox Machina save both Vax and Lillith from their grim fates?"
"Reeling from the aftermath of their battle against the Briarwoods, Vox Machina is called before Sovereign Uriel Tal'Dorei II to answer for their recent destructive behavior. Seeking to bolster their reputation, the group agrees to hunt a mysterious giant bird terrorizing the countryside, with some rather interesting results..."
"Ghostly attackers infiltrate Greyskull Keep as Vox Machina prepares to journey northeast to Whitestone and confront the Briarwoods. Meanwhile, Keyleth begins to suspect that a mysterious power holds sway over Percy."
"Vox Machina sneaks into the town of Whitestone with the intent of inspiring revolution, but they could not be less prepared for the horrors that await them inside..."
"Vox Machina begins a campaign to sow the seeds of rebellion amongst the people of Whitestone. The cruel Sir Kerrion Stonefell is the first target on their list, but will the attack against him unleash a darker power?"
"The seeds of rebellion begin to take root in Whitestone! But as the members of Vox Machina make their move to bring the population to revolt, they learn that another de Rolo may still be alive..."
"Scanlan finds himself alone, caught in a Briarwood trap! Meanwhile, the party fuels the fire of rebellion, but will Whitestone pay too high a price? The revolution has begun, and nothing can stop it now!"
"Exhausted and facing an undead army, Vox Machina prepares to storm Whitestone Castle! Thankfully, they're about to get some help from divine intervention..."
"Vox Machina enters Whitestone Castle, led by a new, unlikely ally in hopes of rescuing Cassandra de Rolo. Battles commence, debts are settled, and secrets are revealed as the group descends into the haunted catacombs."
"Descending deeper beneath the city of Whitestone, the weary members of Vox Machina are on a collision course with the Briarwoods and their insidious plot. What secrets lie far below and what dangers still await our heroes?"
"In the wake of the fateful battle in the Ziggurat, Vox Machina comes face-to-face with the inner demons within Percy both literal and personal. As the Whitestone Rebellion comes to a head, can the party save Percy from the darkness within him? Or is he beyond saving?"
"The Winter's Crest Festival comes to Whitestone for the first time in five years! Seeing this as a chance to relax after the revolution, Vox Machina partakes in the festivities and exchanges gifts with each other as they enjoy a well-deserved moment of peace."
"Vox Machina returns to Emon to prove their innocence. Now on the hunt for the treacherous Riskel Daxio, they must once again face the Clasp, along with some shady characters from Scanlan's past."
"Vox Machina takes some well-earned downtime! Scanlan continues his dance with the mysterious gnome girl, Kaylie, and the group agrees to venture back to a mysterious cavern they had abandoned years before..."
"Vox Machina returns to General Krieg's home, learning about J'mon Sa Ord, ruler of Ank'Harel on the desert continent of Marquet. The group discovers a mysterious skull, and Vax'ildan questions the priorities of the group. Meanwhile, the city of Emon experiences a substantial political shift."
"Vox Machina searches the ruins of Emon for survivors of the Chroma Conclave's attack. With the help of a new friend, they find an old one on death's door."
"Vox Machina, having rescued Gilmore and the surviving members of the Tal'Dorei royal family, must decide how to handle the Chroma Conclave's attacks across Exandria\u2014and whether to make a devil's bargain with the Clasp."
"Now in the relative safety of Vasselheim, Vox Machina begins planning their first move against the Chroma Conclave. Fortunately, some old friends turn up to offer their aid."
"In hopes of defeating the Chroma Conclave, Vox Machina sets out to recover the Vestiges of the Divergence\u2014ancient armor, weapons, and other items of immense power. They learn the location of one Vestige, the Deathwalker's Ward, interred with an ancient Champion of the Raven Queen... at the bottom of a lake."
"An exhausted Vox Machina spends some time hashing out their pent-up frustrations and examining their spoils of victory. They then journey to Pyrah, home of the Fire Ashari, hoping to find survivors of Thordak's escape from the Elemental Plane of Fire."
"Special guest star Chris Hardwick plays Gern Blanston, a blue dragonborn wizard. With fire elementals emerging from the Elemental Plane of Fire, Vox Machina joins forces with the druids of Pyrah and Zephrah \u2014 and a strange scavenger \u2014 to seal the rift between planes."
"Vox Machina returns to where much of the group's history began: Westruun. But all is not well! Not only has the Chroma Conclave decimated the area, but another strangely familiar threat has taken hold of the city, as well..."
"Vox Machina continues the quest to collect the Vestiges of the Divergence in order to defeat the Chroma Conclave. Along the way, they are rejoined by Pike Trickfoot and discover some other old friends in dire straits."
"Vox Machina ventures deep beneath the Stormcrest Mountains to confront the mysterious androsphinx mate of Osysa \u2014 and hopefully learn more about the Vestiges of Divergence."
"Vox Machina confronts the darkness of Craven Edge and plans to retake Westruun. Scanlan infiltrates the city to set up a distraction and stumbles upon some old friends."
"Scanlan tries to plan a safe escape for his daughter Kaylie, while Grog makes his way to the center of Westruun for the final confrontation with his uncle Kevdak."
"Unable to defeat Kevdak in single combat, Grog calls upon Vox Machina in a desperate fight for their lives, the fate of Westruun, and control of the Herd of Storms."
"With battle plans in place, Grog frees some Westruun citizens while Vox Machina busily prepares to engage Umbrasyl with the cunning of their tactics and the strength of the Herd of Storms. The hour arrives, Umbrasyl descends, and the battle begins..."
"In the midst of battle against Vox Machina and the Herd of Storms, the ancient black dragon Umbrasyl retreats to Gatshadow Mountain after sustaining heavy damage. With Scanlan Shorthalt and Vax'ildan trapped inside the dragon and Grog Strongjaw hanging from a chain attached to an axe embedded in Umbrasyl's scaled flesh, the party must somehow survive and choose whether to follow the dragon into its lair or wait for another opportunity to slay it later."
"As the citizens of Westruun learn of Umbrasyl's demise, they must decide whether to flee possible retaliation from the Chroma Conclave or reclaim their city. With the burden of so many lives and so much destruction, the members of Vox Machina struggle with their own responsibilities and destinies. Perhaps a humble paladin can restore the hope of frightened citizens and powerful heroes alike..."
"With Umbrasyl defeated, the Herd of Storms beginning a new chapter as part of the Rivermaw Tribe, and the city of Westruun restored to its people, Vox Machina journeys to Vasselheim as Vax'ildan confronts the heavy price of a bargain for his sister's life. After a short stay in Vasselheim, the party travels to Whitestone to meet old friends... and an old enemy?"
"Beset by an old foe disguised as a beloved ally, Vax'ildan fights for his life while the other members of Vox Machina fend off some assassin hirelings standing between them and their friend."
"In search of one of the Vestiges of Divergence, Vox Machina enters the Feywild\u2014a magical but dangerous twilight reflection of the Material Plane. After finding a nymph from their past and a mischievous satyr, the party finds its way to a familiar place: the home of Vax'ildan and Vex'ahlia's father, the elven city of Syngorn."
"Forced by circumstance to enter the elven city of Syngorn in the Feywild, Vox Machina reluctantly seeks audience with Vax'ildan and Vex'ahlia's estranged father, Syldor Vessar, and his new family. After a tense reunion, the party acquires diplomatic papers to pursue their agenda in the city\u2014and complete some unscrupulous tasks for their satyr guide, Garmelie."
"The satyr guide, Garmelie, leads Vox Machina toward the cancerous tree that houses Fenthras, Wrath of the Fey Warden, one of the Vestiges of Divergence. The journey through the Feywild presents several challenges, but the biggest and scariest threats aren't always the most dangerous in this strange realm..."
"Still travelling through the Feywild, Vox Machina and Garmelie finally arrive at the Gilded Run, a series of rivers that separate them from the Shademurk Bog. Nature itself bars passage, and even if they contend with the magical rivers, who knows what lurks below?"
"The members of Vox Machina prepare for their final approach to the cancerous tree, including a discussion between Keyleth and, seemingly, the bog itself. The tree opens to them, and Vex'ahlia is offered a disturbing choice..."
"Back in Whitestone to debate their next move, Vox Machina discovers their return from the Feywild may not have been as clean-cut as it seemed. Their attention turns to Draconia where the destruction wrought by the Conclave again leaves the party to search for allies amongst the scattered survivors while coming face to face with the cost to defeat them."
"Vox Machina travels to Marquet in search of Cabal's Ruin, the next Vestige on their list. They explore the city of Ank'Harel, get involved in some questionable activities, and eventually find themselves standing before the mysterious ruler of the city..."
"After proving their strength to J'mon Sa Ord, Vox Machina heads to a casino to have some fun and make some deals. The next day, they go in search of Mistress Asharru\u2014the owner of Cabal's Ruin\u2014and discover a shocking scene, as well as evidence that an old foe is on the move."
"Anna Ripley has stolen one of the Vestiges of the Divergence and is on her way to an island of glass in search of another. With the help of Captain Damon and his skyship, Vox Machina races across the sea to stop her once and for all."
"Hot on the heels of Dr. Anna Ripley, Vox Machina finds themselves on the beach of the isle of glass. The party prepares as their confrontation with Ripley draws near. Old demons and new discoveries will surface on the Isle of Glintshore."
"Vox Machina is left shaken in the aftermath of their battle with Anna Ripley. They hurry back to Whitestone to save one of their own and end up being offered an alliance from the most unlikely source..."
"After a tense discussion, Vox Machina finds themselves with an unlikely\u2014and untrustworthy\u2014ally. A risky plan is formed and the group heads to the ruins of Draconia to prepare for their battle with Vorugal the white dragon..."
"Vox Machina enacts their riskiest plan yet: summon a goristro from the Abyss to fight Vorugal and hope for the two giant creatures to kill each other. If they succeed, another member of the Chroma Conclave will fall and another Vestige will be retrieved. But if any step in their plan fails, it could have dire consequences, especially with another dragon waiting in the wings..."
"Fresh off of slaying Yenk and Vorugal the Frigid Doom, the weary members of Vox Machina take time to catch their breaths and set about gathering what spoils they could find from both the corpse of the wyrm and his treasure trove before resting and returning to Whitestone for their next course of action..."
"With three of the five members of the Chroma Conclave dead, Vox Machina has a meeting with their friends in Whitestone to begin planning for the upcoming battle with Thordak. Percy decides it's time for one of their allies to stop keeping secrets from the rest."
"Vox Machina heads to Fort Daxio to begin preparation for the upcoming fight with Thordak. With time running out until the climactic battle, the party decides to travel to the Elemental Plane of Fire in search of the final Vestige, but find themselves in over their heads..."
"Guided by their bizarre new acquaintance, Vox Machina meets with the fire giant who is in possession of the Plate of the Dawnmartyr. Although their goal is literally in sight, retrieving the final Vestige might be one of their most perilous challenges yet."
"Vox Machina returns from the Elemental Plane of Fire, only to discover Fort Daxio under siege. With no word from Allura, they rush into battle to save as many of their allies as they can."
"Vox Machina and their allies travel to the island that Raishan fled to, but to reach her they must find their way past numerous obstacles and undead threats."
"Vox Machina sets sail across the Ozmit Sea to the home of the Water Ashari, dealing with scurvy trouble along the way, where upon arrival Keyleth will endeavor to complete her Arament\u00e9... and discover a horrible truth."
"Having procured the lodestones, Vox Machina returns to Vesrah with Vax'ildan's life on the line as they hurry to save their fallen companion. Bargains and promises are made, cards are drawn, and new power is unlocked as Keyleth's Arament\u00e9 trials come to an end."
"After Keyleth scares off her would-be attackers, Vox Machina continues their trek through the City of Dis, and Percy makes a deal with the devil Ipkesh to assassinate Utugash. Their mission takes them to the pit fiend's abode, where they also encounter and rescue a new ally in Tova. Will they fulfill the deal, or will Percy's soul be forfeit?"
"Vox Machina commences their assassination of Utugash with the aid of Tova and get brought to the prison of Mentiri. But will their deal be honored? And will Vox Machina finish off Hotis and escape the Nine Hells? Or will they be lost forever?"
"Vox Machina, having barely survived their escape from the Nine Hells, returns to Whitestone for some much-needed rest and respite as Vex'ahlia partakes in the Grey Hunt to truly earn her noble title and place in the city."
"After a year spent enjoying some downtime and accomplishing some personal goals, Vox Machina reunites for a beach vacation and an unexpected family reunion for a certain someone..."
"Having dealt with the Trickfoot clan, Keyleth goes off the deep end and Taryon finds himself on a collision course with a dark secret within his own family. What will he and Vox Machina discover at Deastok?"
"Vox Machina inquires with The Myriad in order to alleviate the Darringtons of their debt. But is the light at the end of the tunnel a sign of hope... or imminent death?"
"As Vox Machina returns to Deastok to clear the Darrington family of their debt, Taryon has a talk with his family about the future. The party then returns to Whitestone where two strange individuals make themselves known, one of them possibly being more than he seems."
"Vox Machina, along with Lionel Gayheart and Scanlan Shorthalt, travel into the mountain range of Marquet to investigate the existence of another Ziggurat. As Scanlan tries to make amends for his actions, what lies beneath will lead to a shocking reveal that will set the stage for something greater..."
"Upon finding the Core Anvil and the forge guardian that protects it, Vox Machina attempt to create the divine trammels that will aid in their fight against Vecna."
"After pulling a card from the Deck of Many Things, Grog's soul was stolen and trapped in the Plane of Pandemonium. This is the story of Vox Machina attempting to find and rescue their big buddy, Grog..."
"Vox Machina return to the beaches of Dalen's Closet for the official wedding of Vex'ahlia and Percival, but no wedding ever goes off without a hitch..."
"The newly formed party delves into their own investigation of the events at the carnival, while still wondering if they can trust the company they've found themselves in."
"The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks."
"The group questions the crownsguard for clarity about last night\u2019s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine."
"The group decides upon a name and leaves Alfield, heading back on the open road to Zadash... though not without having to deal with the dangers of the road."
"The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital\u2019s claims of corruption within the government..."
"The Mighty Nein deal with the fallout from the night\u2019s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team."
"The Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to confront and explain his own past."
"Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets."
"The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns."
"Still reeling from the cost of their first fight against the Iron Shepherds, the Mighty Nein gain another ally and enter Shadycreek Run, where they begin to plot their revenge against their formidable foe..."
"Live from GenCon in Indianapolis! The Mighty Nein descend deeper into the Sour Nest to rescue their friends, and find help in an unexpected corner\u2026"
"Delving into the jungle island of Urukayxl, the Mighty Nein must utilize new tactics in order to contend with the dangerous denizens of the jungle..."
"The Mighty Nein investigate Fjord\u2019s shipwreck, and their underwater adventure takes a spooky turn as they head deeper into the Diver\u2019s Grave..."
"The Mighty Nein conclude their business with the giants and head back to Rosohna, as Fjord deals with an unexpected development in his relationship with his patron..."
"Live from Indianapolis, the Mighty Nein journey through the Greying Wildlands to Uthodurn, in hopes of finding someone who can reforge the Star Razor..."
"Joined by a new, lawful ally, the Mighty Nein delve deeper into the disks of Uthodurn in their search for mythril and the whereabouts of a white dragon..."
"The Mighty Nein find themselves transported to snowy Mythburrow in pursuit of a white dragon, and must use all their wisdom to escape with their prize and their lives intact..."
"The Mighty Nein recover from their encounter with Obann and head to Nicodranas to seek Yussa's guidance, but find more than just a meeting awaits them..."
"Continuing their search for Yussa and hoping to find a possible boon in their struggle against Obann, the Mighty Nein wander the Heirloom Sphere into rooms of ever-growing danger..."
"The Mighty Nein continue their plunge into the Heirloom Sphere, seeking out a dangerous item whose destruction could change the tide in their fight against the Angel of Irons..."
"Having survived the dangers of the Folding Halls, the Mighty Nein must now grapple with the gravity of Obann\u2019s plot and decide who in the Empire they can possibly trust..."
"The Mighty Nein find danger in an unexpected place when they're forced to contend with an assassin, and inch closer to uncovering truths about both the Angel of Irons and themselves..."
"The Mighty Nein must deal with the political ramifications of their choices as they wade further into the depths of the war between the Empire and Xhorhas..."
"The Mighty Nein continue their research and relaxation in Rexxentrum before returning to Xhorhas in hopes of convincing the Bright Queen to parley..."
"The Mighty Nein find themselves on the hunt for the entity responsible for Nott's predicament, but neither the journey nor the quarry are quite what they expected..."
"Now in the jungles of the White Dawn Lagoon, the Mighty Nein find themselves challenged not just by Caduceus's journey of faith, but by Jester's as well..."
"The Mighty Nein, having arrived at the oasis menagerie, must now protect both themselves and the fragile garden denizens from the danger barreling toward them..."
"Live from Chicago! The Mighty Nein return to Nicodranas, where happy reunions and fantastic makeovers are shadowed by revelations about someone close to the party..."
"The Mighty Nein reset after their intense interactions at the party to prepare for their voyage to the peace talks, but nothing can prepare them for the danger that awaits on the high seas..."
"The Mighty Nein are back! Faced with a pursuing dragon turtle, the Mighty Nein must rely on luck and cunning in order to battle their enormous, determined foe..."
"The Mighty Nein must traverse a dangerous path while seeking an audience with the mysterious being that claims dominion over the island of Rumblecusp\u2026"
"Wrestling with the dangers of spending too much time on Rumblecusp, the Mighty Nein travel to the Heaven Falls, seeking a weak point in the island that could be used against Vokodo..."
"The Mighty Nein must now face the ramifications of their fight with Vokodo, both within the dangerous cavern itself and amongst the villagers of Vo..."
"The Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few dangerous elements of the landscape..."
"The Mighty Nein forge their own way across the tundra to another Aeorian excavation site, but things far more dangerous than frozen relics await them under the snow..."
"Deep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can venture further into the strange and unknown..."
"Forced to navigate a strange new relationship with the Tombtakers, the Mighty Nein continue their trek to Aeor, where both fiery and magical dangers await any wrong moves..."
"With secrets and mysteries ever growing, the Mighty Nein must navigate the rising tension between themselves and their ersatz allies as their travel to Aeor continues..."
"The Mighty Nein enact a heist on the storage vaults of the Vergesson Sanatorium, but their quick caper proves more difficult and dangerous than they'd anticipated..."
"With their heist uncovered and danger closing in around them, the Mighty Nein must make tough decisions to keep themselves and their loved ones safe..."
"Reunions abound as the Mighty Nein find a momentary refuge among family and friends, but their uncertain and dangerous future casts a pall on their time together..."
"After wrapping up with family and steeling their nerves, the Mighty Nein return to the frozen peaks and valleys of Eiselcross to weigh allies and plot their next course of action..."
"As the Mighty Nein tentatively explore the edges of Aeor, they debate whether to delve further into mystery or hold the line and set traps for their rapidly approaching enemies..."
"The Mighty Nein plunge deeper into both Aeor's ruined depths and its endless mysteries as they continue to chase after the elusive remaining Tombtakers..."
"Floating through the Astral Sea, the Mighty Nein arrive at their unsettling destination and begin exploring the living city that has haunted their dreams..."
"The Mighty Nein prepare for an intense confrontation with their transformed former friend, but the Nonagon who awaits them above the streets of Cognouza is more powerful than any of them anticipated..."
"The Mighty Nein return to the Blooming Grove to process what they've endured and to take their first steps towards embracing whatever the future holds in store..."
"Disparate souls collide in the mountain spires of Jrusar when three different groups of adventurers meet during a battle against an unusual array of enemies..."
"The three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross..."
"While investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much more dangerous than they anticipated, with lasting consequences..."
"Determined to avenge a tragic loss, the group takes to the streets in search of answers, but their probing into Jrusar's secrets could have dangerous ramifications..."
"The group celebrates their success by getting to know each other better and looking into the background of Orym's contact in the city, but the past is following one of them closely..."
"After a performance goes slightly awry, the group begins investigating the strange disappearances that have all taken place in and around the Dreamscape Theater..."
"The group gets to know a very unusual new friend who requests their help in a missing person's case while Dorian receives some unwelcome tidings from a beloved family member..."
"The group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger reports about the man they're looking for..."
"After a successful but interrupted burglary, the party splits in order to follow leads, go on a date, and investigate the machinations of the mysterious Nightmare King..."
"The group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only questions to an increasingly perplexing puzzle..."
"Bells Hells awaken to the repercussions of their antics at the ball, but the unwanted attention of certain parties could be the key to unraveling some of Jrusar\u2019s mysteries\u2026"
"With a new alliance made, Bells Hells discover an unsettling entity within the mines beneath the city whose terrors are more potent than any of them bargained for..."
"With a strange job to take and stranger mysteries to chase, Bells Hells prepares for their journey into the Oderan Wilds while opening up about their lives and their secrets..."
"While traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creature intent on devouring them whole..."
"With the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected dangers as they venture deeper into the vault..."
"Bells Hells explore Bassuras and the Paragon's Call stronghold while getting to know their new friend Dusk, whose past strangely intersects with one of their own..."
"Bells Hells tend to their inner relationships before returning to the Seat of Disdain, but a surprising face in Paragon's Call rattles several members of the group..."
"With a mother-daughter reunion interrupted by deception, Bells Hells must decide who they can trust and how to navigate the tides of dangerous new knowledge..."
"Bells Hells entangle themselves further in dangerous Fey business as they ride across the treacherous Hellcatch Valley to find answers to a growing mystery\u2026"
"Surrounded by chaos, Bells Hells act quickly to secure their quarry, but their attempted escape leads to an unexpected confrontation with a deadly foe..."
"Bells Hells magically arrive in the city of Whitestone and meet a few legendary heroes in their search to save Laudna, but discover that her soul is not so easily retrieved..."
"Bells Hells reflect upon the latest and strangest moon developments as they near the Gloomed Jungles and prepare for a potential rendezvous with the Gorgynei lycans..."
"Bells Hells seek out answers about the stolen texts from members of the Grim Verity, but the knowledge revealed could change everything they know about the gods of Exandria\u2026"
"Trapped in the basement of a fugitive, Bells Hells turn to chaos in an effort to escape their hunters and learn more about who leads their adversaries..."
"Bells Hells return to the Aydinlan Seminary to speak with two professors about the mysteries affecting their friends, but an unexpected guest complicates everything..."
"Bells Hells travel the aurora-filled skies of the Hellcatch Valley, concocting plans and gathering allies as the days tick down to the apogee solstice..."
"With the apogee solstice imminent, Bells Hells begin their infiltration of the Tishtan ruins, where they encounter new faces in the fight against the Ruby Vanguard..."
"Bells Hells race against time and lifelong plotting as they attempt to stop the Ruby Vanguard from releasing the god-eater Predathos and potentially dooming the world..."
"With the magic of the apogee solstice having split the party across Exandria, half of Bells Hells must contend with the dangers and surprising connections of Northern Wildemount..."
"The Team Wildemount half of Bells Hells arrive in Uthodurn, where they get a wider sense of how magic is responding to the events of the apogee solstice..."
"Bells Hells' Team Wildemount meets with the King and Queen of Uthodurn, where insight on Ludinus Da'leth reveals a new focus and destination for the group..."
"Bells Hells\u2019 Team Wildemount venture deeper into the haunted ruins of Molaesmyr and search for the tower that once belonged to the imperious mage Ludinus Da\u2019leth\u2026"
"Bells Hells' Team Wildemount are assailed by the corrupted creatures of Molaesmyr as they attempt to flee with the secrets they've obtained from the ruins..."
"Orym, Ashton, and Laudna find themselves in an unfamiliar land, meeting unfamiliar people, as they attempt to piece together why they were separated from their friends and where exactly they are in the world..."
"Team Issylra makes their way towards civilization, where a small town's troubles with an overbearing temple offers a new perspective on how helpful the gods can be..."
"Team Issylra must battle a strange shadow entity in order to find a way home, but plans stall when a shocking revelation rocks the group to its core..."
"Though split across the continents of Exandria and separated by the constraints of weird magic, both teams of Bells Hells converge in Jrusar to finally reconvene with their companions..."
"Bells Hells arrive in Orym's hometown of Zephrah and learn of a possible solution to Keyleth's lingering wounds, but acquiring the key ingredient is a dangerous endeavor..."
"Bells Hells return to Bassuras, seeking their friend Imahara Joe's assistance, but they quickly discover that Joe needs their aid first... and fast..."
"Bells Hells engage with a cursed pirate ship filled with ghosts, seeking passage across the waters of the Shattered Teeth, but a parley is not easily granted..."
"Bells Hells continue their journey through the fog-shrouded ocean of the Shattered Teeth with the skeletal crew of the Crimson Abyss, where surprising requests lead to surprising results..."
"Bells Hells delve into the claustrophobic caverns of Athos Peak, seeking the resting place of an ember of the great fire primordial Emperor Rau'shan..."
"Bells Hells put their trust in each other to the test as they tackle Nana Morri's final task for them among tangled and lost ruins within the Fey Realm..."
"Bells Hells stumble upon a secret entrance to Exandria from Ruidus, but this lucky portal leads to a place just as dangerous as the one waiting for them in the sky..."
"While seeking contact with the Volition rebellion, Bells Hells find themselves cornered with no way out of their underground hideaway as enemies close in..."
"Bells Hells split the party in order to take on two different missions to prove themselves to the Volition, but as the stakes rise, so does the danger..."
"Bells Hells begin their hunt for Ludinus' whereabouts and how to slow his plot, but not before an old foe arrives to test one of their own to the brink..."
"Live at the Greek Theatre! Bells Hells battle the creeping terror of an unleashed demon, but their own darkest thoughts may prove to be the real enemy..."
"Bells Hells endure rocky combat and fey wiles within a temple of the Arch Heart, but come face to face with a surprising eavesdropper with plans of their own.."
"Bells Hells make haste to the Raven's Crest temple in Vasselheim by invitation from the Matron of Ravens, but the welcome they receive puts them all on the edge..."